I currently deal with a lot of engineering data from Alias Studio Tools and Rhino, and I use PowerTranslators to get it into Max.
When I render a scene from a standard max camera or a perspective view, the objects are tesselated depending on their distance from the camera, so they always appear perfectly smooth.
However, when using the new VRayPhysicalCamera or when overriding the camera in the render settings, it doesn't seem to tesselate them, and just renders the coarse models I see in the viewport.
I don't know if this is a VRay problem or a PowerNURBS problem, or just something I'm going to have to put up with, but it'd be nice to be able to use the physical camera with nurbs data if at all possible.
Is there anything I can do, short of converting every surface in the scene to an editable poly, to get them looking smooth through the physical camera?
Cheers,
John
When I render a scene from a standard max camera or a perspective view, the objects are tesselated depending on their distance from the camera, so they always appear perfectly smooth.
However, when using the new VRayPhysicalCamera or when overriding the camera in the render settings, it doesn't seem to tesselate them, and just renders the coarse models I see in the viewport.
I don't know if this is a VRay problem or a PowerNURBS problem, or just something I'm going to have to put up with, but it'd be nice to be able to use the physical camera with nurbs data if at all possible.
Is there anything I can do, short of converting every surface in the scene to an editable poly, to get them looking smooth through the physical camera?
Cheers,
John
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