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VRayPhysicalCamera and PowerNURBS

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  • #16
    Hi Vlado,

    The problem with view-dependant tesselation also occurs when overriding the FOV of a max camera in the render settings. Will this be fixed when the VRayPhysicalCamera is fixed?
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    • #17
      I don't know - I just know that there was a problem and it was fixed; I'm not sure it will actually fix the PowerNURBS issue at all until I test it here.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        BTW: even size dependant mesh settings don't work properly with VrayCamera strangely enough...
        You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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