I'd like to pull the camera back from a room far enough that it is actually outside the walls of the room. But I want the camera to see inside the room. I can't hide the walls because they are a part of the GI and shadows and reflections. Normally I would set the blocking objects properties - turn off "visible to camera" and that would solve it. But when rendering with IRR/LC in VRay, I still see dark noise on these objects. I tried saving an IRR map and LC map while inside the room, then use these for the camera that is outside the room. But this still didn't solve it. Can anyone offer a tip on how I might proceed?
thanks
Jim
//Sorry if this has been answered before, didn't know what to search on...
thanks
Jim
//Sorry if this has been answered before, didn't know what to search on...
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