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Background not effected by glass IOR. Urgent help please.

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  • Background not effected by glass IOR. Urgent help please.

    I'm trying to composite a refractive material over a pre-rendered background. For some reason, the transparency of the material ignores any IOR and renders as though the IOR is 1, ie totally see-through.
    I've tried using the background in the environment slot in the material and using the reflection overrides in the render dialog, and its still the same.

    I am using a vrayphysical camera if that has anything to do with this.

    Has anyone else had this problem? is there a workaround?

    Cheers
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    Well, after some digging around the forum, it seems to be a standard problem with any form of screen-mapped background image.

    So, does this mean it is technically impossible to use a pre-rendered sequence as a background which then has transparent objects rendered over the top that refract the background? I can't use a plane, as my camera is animated, and matching the plane to the camera will be a nightmare to get right.

    Is the only workaround to map the background onto a plan, then parent the plane to the camera so it always sits in frame. Is there any macroscripts that automate the process of placing a bg-plane in a scene so it renders out asthough its a screen-mapped background?

    My added problem is that I'm using the physical camera which would double-distort the plane depending on its distance from the camera!

    There must be a simple work-around I'm overlooking ....
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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    • #3
      Is < Animation - Constraints - Orientation Constraint > assigned to the plane (BG) good enough for that ?

      Best regards,
      nikki Candelero
      .:: FREE Your MINDs, LIVE Your IDEAS ::.

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      • #4
        That would work with a standard camera, but as the vray camera changes its zoom factor depending on the distance the target is from the camera, the plane would change scale. I know how to avoid this in future, but with the plate I already have rendered, I didn't lock off the focus distance.
        Patrick Macdonald
        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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        • #5
          a spherical env. won't work?
          Jonas

          www.jonas-balzer.de
          www.shack.de

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          • #6
            Spherical Env.... won't that mean the image sequence is stretched around the scene and not anchored to the camera.?
            I'm using a pre-rendered sequence as a background plate, so I need it to match the edges of the rendered frame exactly, pixel for pixel. Vrayphysicalcam has a variable level of zoom depending on the distance the target is from the camera, so as the camera moves towards a target, I'd have to scale the plane to match the zoom of the camera.... ie too much hassle.
            Its ok... I think its an unavoidable limitation of all rendering (raytracing) packages. As I said, I can lock off the focus distance and re-render the sequence.... but I was hoping to avoid that.
            Patrick Macdonald
            Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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