I'm trying to composite a refractive material over a pre-rendered background. For some reason, the transparency of the material ignores any IOR and renders as though the IOR is 1, ie totally see-through.
I've tried using the background in the environment slot in the material and using the reflection overrides in the render dialog, and its still the same.
I am using a vrayphysical camera if that has anything to do with this.
Has anyone else had this problem? is there a workaround?
Cheers
I've tried using the background in the environment slot in the material and using the reflection overrides in the render dialog, and its still the same.
I am using a vrayphysical camera if that has anything to do with this.
Has anyone else had this problem? is there a workaround?
Cheers
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