Hello I am new to the forums and new to VRay.
If this is a known thing, and has already been discussed to death, months or years ago, just tell me shut up and please point me in the direction of the knowledge I seek.
Has anyone noticed any trouble with the Shell modifier in Max and VRay glass type shaders?
Specifically, glass objects that are using the shell modifier for "wall thickness" that look strange when rendered. It looks like something goofy with the normals, yet they appear to be facing the right direction in the viewport. Should I not be using "Shell" to model the thickness of surfaces if they are to be made of glass? For example, a bottle, jar, cup, etc.
Sincerest regards,
James Russo
If this is a known thing, and has already been discussed to death, months or years ago, just tell me shut up and please point me in the direction of the knowledge I seek.
Has anyone noticed any trouble with the Shell modifier in Max and VRay glass type shaders?
Specifically, glass objects that are using the shell modifier for "wall thickness" that look strange when rendered. It looks like something goofy with the normals, yet they appear to be facing the right direction in the viewport. Should I not be using "Shell" to model the thickness of surfaces if they are to be made of glass? For example, a bottle, jar, cup, etc.
Sincerest regards,
James Russo
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