It seems to be non-working if VRaySky map is used as texture map in a VRaydome.
To Vlado: is it possible to have a more predictable behaviour on VRaySky in mateditor; I mean, renders are fine but matedit slot is always white
..or am I missing something?
a.
To Vlado: is it possible to have a more predictable behaviour on VRaySky in mateditor; I mean, renders are fine but matedit slot is always white
..or am I missing something?
a.
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