We're having a strange bug we think is vray related. We have a scene that will immediately crash on rendering and give the usual max error box. What were doing is taking the file that was created in max 8 32bit (32bit OS) and opening it on max9 64bit (64bit OS) to be sent to 64bit rendernodes. It will immediately crash regardless if its rendered locally on the 64bit machine or the 64bit renderblade.
Strangely it will render fine on 32bit nodes, though memory quickly brings it own problems. We resolved the issue (after alot of troubleshooting) by switching the renderer from vray to scanline, and back to vray on the 64bit max9 machine. It then renders fine. It would seem, vray did not like the switch to the 64bit machine. And that makes sense to me in a way, except for the fact that it would render fine regardless at a lower resolution. I didn't take the time to find the exact resolution threshold.
Anybody have this issue?
Strangely it will render fine on 32bit nodes, though memory quickly brings it own problems. We resolved the issue (after alot of troubleshooting) by switching the renderer from vray to scanline, and back to vray on the 64bit max9 machine. It then renders fine. It would seem, vray did not like the switch to the 64bit machine. And that makes sense to me in a way, except for the fact that it would render fine regardless at a lower resolution. I didn't take the time to find the exact resolution threshold.
Anybody have this issue?
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