Hi,
Until now I have mainly used displacement for landscaping, and thought I'd try brickwork. I create my models by tracing splines over elevations and then converting them to editable polys. I then rotate these polys and place them together to form the outer skin of a building. The image below illustrates two rectangles converted to polys; one rotated 90 degrees in the z axis and placed next to the other to form a corner:
![](http://img220.imageshack.us/img220/1216/twowallszw1.jpg)
The joint is open because they are two separate polys. When I create openings in the walls the corners also open with displacement. I've looked thru the forums and found adding a meshsmooth modifier corrects this - and it does. However if I "attach" the polys to make one editable poly of all the walls the corners between remain open.
![](http://img223.imageshack.us/img223/6479/threewallsfw0.jpg)
I've tried both 2D and 3D displacement including with keep continuity.
Sorry if this is a bit long-winded.
Can anyone help before I revert to a bump map!
Thanks,
Trev
Until now I have mainly used displacement for landscaping, and thought I'd try brickwork. I create my models by tracing splines over elevations and then converting them to editable polys. I then rotate these polys and place them together to form the outer skin of a building. The image below illustrates two rectangles converted to polys; one rotated 90 degrees in the z axis and placed next to the other to form a corner:
![](http://img220.imageshack.us/img220/1216/twowallszw1.jpg)
The joint is open because they are two separate polys. When I create openings in the walls the corners also open with displacement. I've looked thru the forums and found adding a meshsmooth modifier corrects this - and it does. However if I "attach" the polys to make one editable poly of all the walls the corners between remain open.
![](http://img223.imageshack.us/img223/6479/threewallsfw0.jpg)
I've tried both 2D and 3D displacement including with keep continuity.
Sorry if this is a bit long-winded.
Can anyone help before I revert to a bump map!
Thanks,
Trev
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