I read this in the RC3 changelog :
Known issues:
"Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.
I'm a big user of multimaterial for my frames + glass, so i've not switched yet to 1.5 RC3 because of this.
My question is: do we have to wait 1.5 RC4 for this to be fixed, or does it has been fixed already in the actual RC3 build ? (i can't wait to have a vertical shift guess in vRay cams
)
thanks in advance
Known issues:
"Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.
I'm a big user of multimaterial for my frames + glass, so i've not switched yet to 1.5 RC3 because of this.
My question is: do we have to wait 1.5 RC4 for this to be fixed, or does it has been fixed already in the actual RC3 build ? (i can't wait to have a vertical shift guess in vRay cams

thanks in advance
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