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  • DR texture bug

    When opening a scene created out of house that references textures that arnt located in the correct locations anymore, I would place these textures into a special directory that is only used for this one job

    for example maps\jobname

    and just bunch them all in there -

    when the scene loads, it says missing maps and i would ad the directory to the list of directories that it will look at - and it will find them and work just fine

    however if you then use DR singleframe rendering- the DR machines wont pick up the textures even though they have access to this directory through the network.

    i doubt the slaves are set to have any texture paths by default however, shouldnt the DR system be passing on texture path info anyway?
    WerT
    www.dvstudios.com.au

  • #2
    I'm guessing that if you don't run the slaves as a service, they will find the textures fine.

    If you run the spawner as a service, you need to make sure to set a proper login name and password for the service, since the service runs before you even log in.

    It's my guess.

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    • #3
      no they are auto logging in, and then running the spawner as a startup program.
      WerT
      www.dvstudios.com.au

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      • #4
        Not really a bug. You'll have to update the ini on the slave to include the new path. probably better to change them all in "asset tracking" you can change the paths there in a couple of seconds and be done.
        Eric Boer
        Dev

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        • #5
          you could just use the bitmap/photometric path editor and point each texture to its new location that way the info will be saved with the max file and sent onto the slaves.

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          • #6
            Yes, I have noticed this too. You have to update the paths. Max 9 has the asset tracker (file menu).

            Still a pain, gets even worse if you have a lot of xrefs.
            www.studio2a.co

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