When opening a scene created out of house that references textures that arnt located in the correct locations anymore, I would place these textures into a special directory that is only used for this one job
for example maps\jobname
and just bunch them all in there -
when the scene loads, it says missing maps and i would ad the directory to the list of directories that it will look at - and it will find them and work just fine
however if you then use DR singleframe rendering- the DR machines wont pick up the textures even though they have access to this directory through the network.
i doubt the slaves are set to have any texture paths by default however, shouldnt the DR system be passing on texture path info anyway?
for example maps\jobname
and just bunch them all in there -
when the scene loads, it says missing maps and i would ad the directory to the list of directories that it will look at - and it will find them and work just fine
however if you then use DR singleframe rendering- the DR machines wont pick up the textures even though they have access to this directory through the network.
i doubt the slaves are set to have any texture paths by default however, shouldnt the DR system be passing on texture path info anyway?
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