Hi to all!
after long time we are again on the RT Games. I have got models with Displacement Textures from ZBrush, and vray renderings looks great.
As soon as I use RTT and try to project displaced model to Low poly model i get:
A) - using NormalMap output, it crashes prompt with:
[2007/Feb/26|01:15:41] Rendering frame region (0,0)-(512,512).
[2007/Feb/26|01:15:41] Photon size is 56 bytes.
[2007/Feb/26|01:15:41] Light cache sample size is 112 bytes.
[2007/Feb/26|01:15:41] Rendering image.
[2007/Feb/26|01:15:41] Setting up 2 thread(s)
[2007/Feb/26|01:15:41] error: UNHANDLED EXCEPTION: Rendering region (0,0)-(64,64)
Last marker is at .\src\vray.cpp, line 2394: GlobalIllumLightDesc::Illuminate()
B) when i don't use NormalMap to output, just color, i get nothing.
C) anything i try to do with RTT, produces nothing or crash.
Did I missunderstood the concept?
Win64Bit, Max8, Max9-64bit, ConroeIntel CPU.
here ist the dummy scene:
http://www.3d-io.com/transfer/temo/vrayNR.max
thanks a lot in advance!
after long time we are again on the RT Games. I have got models with Displacement Textures from ZBrush, and vray renderings looks great.
As soon as I use RTT and try to project displaced model to Low poly model i get:
A) - using NormalMap output, it crashes prompt with:
[2007/Feb/26|01:15:41] Rendering frame region (0,0)-(512,512).
[2007/Feb/26|01:15:41] Photon size is 56 bytes.
[2007/Feb/26|01:15:41] Light cache sample size is 112 bytes.
[2007/Feb/26|01:15:41] Rendering image.
[2007/Feb/26|01:15:41] Setting up 2 thread(s)
[2007/Feb/26|01:15:41] error: UNHANDLED EXCEPTION: Rendering region (0,0)-(64,64)
Last marker is at .\src\vray.cpp, line 2394: GlobalIllumLightDesc::Illuminate()
B) when i don't use NormalMap to output, just color, i get nothing.
C) anything i try to do with RTT, produces nothing or crash.
Did I missunderstood the concept?
Win64Bit, Max8, Max9-64bit, ConroeIntel CPU.
here ist the dummy scene:
http://www.3d-io.com/transfer/temo/vrayNR.max
thanks a lot in advance!
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