Hello,
Ive been trying to recreate a specific type of material that would stay intact by the exposure of the vray camera.
Its the type of situation that can be easily recreated by using standard material with 100% self illumination and using the standard camera.
The reason why i am asking is that i am obviously
using the vray camera and i want to place some trees-bitmaps in the scene. And i want to retain their RBG values. If i use vray light or RGB multiplier, i am not able to guess its value so that the bitmap tree has the same RGB values in the render as on the texture.
Hope I have explained this well enough![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
Does anybody know how to solve this?
Thank you very much
Best regards
Martin
Ive been trying to recreate a specific type of material that would stay intact by the exposure of the vray camera.
Its the type of situation that can be easily recreated by using standard material with 100% self illumination and using the standard camera.
The reason why i am asking is that i am obviously
![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
Hope I have explained this well enough
![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
Does anybody know how to solve this?
Thank you very much
Best regards
Martin
Comment