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VRayBlendMtl can work only with V-Ray compatible materials, since it uses V-Ray's own internal shading API rather than the 3dsmax one. So it will not work with the Top/Bottom material right away, but you may be able to simulate that with another VRayBlendMtl and a suitable blending map.
VRayBlendMtl can work only with V-Ray compatible materials, since it uses V-Ray's own internal shading API rather than the 3dsmax one. So it will not work with the Top/Bottom material right away, but you may be able to simulate that with another VRayBlendMtl and a suitable blending map.
Best regards,
Vlado
But VRayBlendMtl doesn't work with VrayLightMtl...
And it's not easy to build some simple mask pass...
VRayBlendMtl is specifically designed for the V-Ray shading API and can only support V-Ray compatible materials (VRayMtl, VRayFastSSS etc). Additional V-Ray compatible materials can be developed with the V-Ray Shading SDK.
But VRayBlendMtl doesn't work with VrayLightMtl...
are you sure? I've used the VrayLightMtl in a VrayblendMtl, although not as a base material.
I find it 'quite' a useful way of generating a self illuminating material with vray. Or realy just making it brighter....
But VRayBlendMtl doesn't work with VrayLightMtl...
are you sure? I've used the VrayLightMtl in a VrayblendMtl, although not as a base material.
I find it 'quite' a useful way of generating a self illuminating material with vray. Or realy just making it brighter....
I use blend material as a blend max material...
I use it as a sort of maya's layerShader
I prefer using only vray stuff into my renders... instead of max stuff... It's an old habit from maya + MR stand alone...
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