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  • VRayBlend Material limitation?

    Just found that the Vrayblend material doesnt like a top/bottom material as the base material.
    Is this a limitation? or a bug?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

  • #2
    VRayBlendMtl can work only with V-Ray compatible materials, since it uses V-Ray's own internal shading API rather than the 3dsmax one. So it will not work with the Top/Bottom material right away, but you may be able to simulate that with another VRayBlendMtl and a suitable blending map.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado
      VRayBlendMtl can work only with V-Ray compatible materials, since it uses V-Ray's own internal shading API rather than the 3dsmax one. So it will not work with the Top/Bottom material right away, but you may be able to simulate that with another VRayBlendMtl and a suitable blending map.

      Best regards,
      Vlado
      But VRayBlendMtl doesn't work with VrayLightMtl...

      And it's not easy to build some simple mask pass...

      any idea
      My Flickr

      Comment


      • #4
        From spot3d helpfiles

        VRayBlendMtl is specifically designed for the V-Ray shading API and can only support V-Ray compatible materials (VRayMtl, VRayFastSSS etc). Additional V-Ray compatible materials can be developed with the V-Ray Shading SDK.

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        • #5
          smartarse
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

          Comment


          • #6

            Comment


            • #7
              But VRayBlendMtl doesn't work with VrayLightMtl...
              are you sure? I've used the VrayLightMtl in a VrayblendMtl, although not as a base material.
              I find it 'quite' a useful way of generating a self illuminating material with vray. Or realy just making it brighter....

              Comment


              • #8
                Originally posted by sv
                But VRayBlendMtl doesn't work with VrayLightMtl...
                are you sure? I've used the VrayLightMtl in a VrayblendMtl, although not as a base material.
                I find it 'quite' a useful way of generating a self illuminating material with vray. Or realy just making it brighter....
                I use blend material as a blend max material...
                I use it as a sort of maya's layerShader

                I prefer using only vray stuff into my renders... instead of max stuff... It's an old habit from maya + MR stand alone...

                Here is an example without color correction:

                http://www.kdgnet.net/demo3D/Fabien/...stCoupe002.mov

                Here is an example with color correction:

                http://www.kdgnet.net/demo3D/Fabien/...stCoupe003.mov


                I use a vrayBlend for the teeth shader...

                And for colour corection I need some mask to calibrate each material separately...

                Thats why I override with a max blend to have self illum colours...

                Best regards


                Edit : Sorry the second link was wrong... Now it's fixed...
                My Flickr

                Comment


                • #9
                  Originally posted by stilgarna
                  But VRayBlendMtl doesn't work with VrayLightMtl...
                  Well, it does, in newer builds which you can get if you email me to vlado@chaosgroup.com

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment

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