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  • vraydirt and LWF

    I seem to be having problems with vray dirt map and LWF. My dirt segment (occluded color) is hardly noticable, the color is very faded, and the gradient is almost non existant. Does it have something to do with my gamma settings? Can it be overriden?
    Dusan Bosnjak
    http://www.dusanbosnjak.com/

  • #2
    It's definitely the gamma. When i turn it off, i'm able to achieve better results from the dirt map.

    Is there a solution for this problem?
    Dusan Bosnjak
    http://www.dusanbosnjak.com/

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    • #3
      It might work if you use a vraycolour map in your occluded/unoccluded so you can change the gamma.

      I usually put the whole thing within a colour correct though, or my bitmaps for occluded within one.

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      • #4
        How do i change the gamma of the vray color?
        Dusan Bosnjak
        http://www.dusanbosnjak.com/

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        • #5
          change the RGB multiplier to 0.4545 if ur gamma is set to 2.2!
          Nuno de Castro

          www.ene-digital.com
          nuno@ene-digital.com
          00351 917593145

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          • #6
            That made my white color grey.... Arent you supposed to have white and black the same no matter which gamma is used?
            Dusan Bosnjak
            http://www.dusanbosnjak.com/

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            • #7
              just turn your gamma back to 1 and render a sepereate pass
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

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              • #8
                "just"?



                This kinda makes vray dirt useless.
                Dusan Bosnjak
                http://www.dusanbosnjak.com/

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                • #9
                  Originally posted by pailhead
                  That made my white color grey.... Arent you supposed to have white and black the same no matter which gamma is used?
                  something doesn t sound right to me...
                  if ur 255,255,255 RGB renders grey then ur camera (i supose ur using vray physical cam ) needs to be set up correctly...
                  or turn it bak to 1 and turn off exposure on the camera settings
                  Nuno de Castro

                  www.ene-digital.com
                  nuno@ene-digital.com
                  00351 917593145

                  Comment


                  • #10
                    nonono, you didn't read the whole thing. My white rendered grey after multiplying it by .45454, as someone suggested above.

                    I mean, i've know that it didn't make any sense, but i gave it a shot and it made my white gray just as i thought it would happen.





                    I think i've managed to fix the whole gamma issue by using color correct to modify vraydirt map.
                    Dusan Bosnjak
                    http://www.dusanbosnjak.com/

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                    • #11
                      I have the same problem as you had earlier. I don´t get VrayDirt to work when I in LWF... What do you mean with color correction? Do you mean using VrayColor?
                      When I use VrayColor in the occluded color I get a very light gray result... I would like it black!

                      Seems not many people have problem with this... I mean with the big LWF-hype and all. : )
                      Last edited by SvantePanter; 11-04-2008, 06:25 AM.

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                      • #12
                        Can you not just use the colour correct plugin on it?
                        philshoebottom.co.uk | realtime:uk

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                        • #13
                          Hm, I'm afraid I don´t know what plugin you refer to... Is this something I have to install or is it installed with Vray?

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                          • #14
                            You can get the colorcorrect plugin here...http://www.cuneytozdas.com/software/3dsmax/

                            As long as your using GI, you'll almost never get the dirt/AO areas to be black since they are receiving bounced light as well, even more so if you are using LWF since that will push more light into the occluded areas. You can increase the effect by unchecking the "Ignore for GI" checkbox in the vraydirt material so that the GI will now see the dirt in the corners. I almost never make the occluded area anything but black (at leat for a normal AO effect) since it almost never goes completely black anyways and just serves to darken up the normal texture.
                            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                            • #15
                              This problem is apparent in any procedural texture which utilizes gradation, even if it is being used as a bump or opacity map. It is actually a pretty good demonstration of what these LWF gamma settings are actually doing, pushing the default gamut closer to white. Currently the only solution I am aware of is the color correct plugin.
                              Ben Steinert
                              pb2ae.com

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