I seem to be having problems with vray dirt map and LWF. My dirt segment (occluded color) is hardly noticable, the color is very faded, and the gradient is almost non existant. Does it have something to do with my gamma settings? Can it be overriden?
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vraydirt and LWF
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It's definitely the gamma. When i turn it off, i'm able to achieve better results from the dirt map.
Is there a solution for this problem?Dusan Bosnjak
http://www.dusanbosnjak.com/
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change the RGB multiplier to 0.4545 if ur gamma is set to 2.2!
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That made my white color grey.... Arent you supposed to have white and black the same no matter which gamma is used?Dusan Bosnjak
http://www.dusanbosnjak.com/
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just turn your gamma back to 1 and render a sepereate pass
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Originally posted by pailheadThat made my white color grey.... Arent you supposed to have white and black the same no matter which gamma is used?
if ur 255,255,255 RGB renders grey then ur camera (i supose ur using vray physical cam ) needs to be set up correctly...
or turn it bak to 1 and turn off exposure on the camera settings
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nonono, you didn't read the whole thing. My white rendered grey after multiplying it by .45454, as someone suggested above.
I mean, i've know that it didn't make any sense, but i gave it a shot and it made my white gray just as i thought it would happen.
I think i've managed to fix the whole gamma issue by using color correct to modify vraydirt map.Dusan Bosnjak
http://www.dusanbosnjak.com/
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I have the same problem as you had earlier. I don´t get VrayDirt to work when I in LWF... What do you mean with color correction? Do you mean using VrayColor?
When I use VrayColor in the occluded color I get a very light gray result... I would like it black!
Seems not many people have problem with this... I mean with the big LWF-hype and all. : )Last edited by SvantePanter; 11-04-2008, 06:25 AM.
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You can get the colorcorrect plugin here...http://www.cuneytozdas.com/software/3dsmax/
As long as your using GI, you'll almost never get the dirt/AO areas to be black since they are receiving bounced light as well, even more so if you are using LWF since that will push more light into the occluded areas. You can increase the effect by unchecking the "Ignore for GI" checkbox in the vraydirt material so that the GI will now see the dirt in the corners. I almost never make the occluded area anything but black (at leat for a normal AO effect) since it almost never goes completely black anyways and just serves to darken up the normal texture.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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This problem is apparent in any procedural texture which utilizes gradation, even if it is being used as a bump or opacity map. It is actually a pretty good demonstration of what these LWF gamma settings are actually doing, pushing the default gamut closer to white. Currently the only solution I am aware of is the color correct plugin.Ben Steinert
pb2ae.com
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