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Tower tinted glazing mat problem

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  • Tower tinted glazing mat problem

    Hi all,

    Im having probs making a realistic blue tinted glass for a tower animation.

    I cant put up a screenie, but its basically a black diffuse mat, with a fresnel falloff map for reflections, and a refraction of near solid white, but tinting with blue.

    Ive put unlocked the glossy and highlight, and given the reflection a highlight of .6

    Can any one surgest a better method? I am not getting a realistic look at the moment.

    Thanks

  • #2
    Tinting it with refraction wont do too much. I suggest you use fog.

    Set it to a blue ish color then lower the fog multiplyer until you get what you want

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    • #3
      Cool, so the best setup would be 100 refraction, black diffuse, and tint with fog, and tone down with multiplier? What is the multiplier dependent on, units of scene?

      Thanks

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      • #4
        yep exactly

        I believe thats correct yes.

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        • #5
          Cool Ill have to look in to that.

          If you dont mind, could you look at this thread. I recon your gunna have some good advice.

          http://www.chaosgroup.com/forum/phpB...=162403#162403

          Thanks

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