Hi all,
Im having probs making a realistic blue tinted glass for a tower animation.
I cant put up a screenie, but its basically a black diffuse mat, with a fresnel falloff map for reflections, and a refraction of near solid white, but tinting with blue.
Ive put unlocked the glossy and highlight, and given the reflection a highlight of .6
Can any one surgest a better method? I am not getting a realistic look at the moment.
Thanks
Im having probs making a realistic blue tinted glass for a tower animation.
I cant put up a screenie, but its basically a black diffuse mat, with a fresnel falloff map for reflections, and a refraction of near solid white, but tinting with blue.
Ive put unlocked the glossy and highlight, and given the reflection a highlight of .6
Can any one surgest a better method? I am not getting a realistic look at the moment.
Thanks
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