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  • weird faces....

    dear vray team i have weird splotches on my geometry....



    i have checked the following settings

    -double side geometry
    -double side material option
    -reflect on backside material option
    -overlapping geometry

    but nothing helps...... what do you think is the problem....

    many thanks for your help and with best regards

    /.mario'
    Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
    www.robostudio.swiss/portfolio
    mr@robostudio.swiss

  • #2
    Definately looks like coplanar faces. Raise the secondary Ray Bias (Global Switches Rollout in the Rendersettings) to something like 0.001 or 0.002

    Thorsten

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    • #3
      or delete them..

      Comment


      • #4
        If you do have double faces, try increasing the secondary rays bias in the Global switches rollout to a small number like 0.001 and see if it helps. If you don't have any double faces, you can try to rotate the model slightly in one direction. If this still doesn't help, please email me to vlado@chaosgroup.com

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          I think this is NURBS geometry. Try to rebuild those areas, where you have that looong (or wide) polygons. Manually.
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

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          • #6
            i have changed the secondary ray to the value 0.001 and 0.002
            but nothing helps.... vlado i prepare the scene for you....

            ps. yeah it is a nurbs model from solidworks

            /.mario'
            Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
            www.robostudio.swiss/portfolio
            mr@robostudio.swiss

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            • #7
              Originally posted by MarioRothenbuehler
              ps. yeah it is a nurbs model from solidworks

              /.mario'
              *cringe* I get buggard faces like that all the time as all the models I use here are imported from solid works in to max with Poly Trans and its not only vray but MR and Scanline also. Its barely acceptable normally but when doing cutaways like you are there then lately Ive been just rebuilding the part in max that's giving me the troubles...

              -dave
              Cheers,
              -dave
              ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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              • #8
                vlado i have sent you the scene...

                /.mario'
                Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
                www.robostudio.swiss/portfolio
                mr@robostudio.swiss

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                • #9
                  vlado, i have rendered the scene with the new version you have sent to me..... it looks perfekt...

                  many thanks...

                  /.mario'
                  Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
                  www.robostudio.swiss/portfolio
                  mr@robostudio.swiss

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