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  • weird faces....

    dear vray team i have weird splotches on my geometry....



    i have checked the following settings

    -double side geometry
    -double side material option
    -reflect on backside material option
    -overlapping geometry

    but nothing helps...... what do you think is the problem....

    many thanks for your help and with best regards

    /.mario'
    Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
    www.robostudio.swiss/portfolio
    mr@robostudio.swiss

  • #2
    Definately looks like coplanar faces. Raise the secondary Ray Bias (Global Switches Rollout in the Rendersettings) to something like 0.001 or 0.002

    Thorsten

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    • #3
      or delete them..

      Comment


      • #4
        If you do have double faces, try increasing the secondary rays bias in the Global switches rollout to a small number like 0.001 and see if it helps. If you don't have any double faces, you can try to rotate the model slightly in one direction. If this still doesn't help, please email me to vlado@chaosgroup.com

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          I think this is NURBS geometry. Try to rebuild those areas, where you have that looong (or wide) polygons. Manually.
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

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          • #6
            i have changed the secondary ray to the value 0.001 and 0.002
            but nothing helps.... vlado i prepare the scene for you....

            ps. yeah it is a nurbs model from solidworks

            /.mario'
            Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
            www.robostudio.swiss/portfolio
            mr@robostudio.swiss

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            • #7
              Originally posted by MarioRothenbuehler
              ps. yeah it is a nurbs model from solidworks

              /.mario'
              *cringe* I get buggard faces like that all the time as all the models I use here are imported from solid works in to max with Poly Trans and its not only vray but MR and Scanline also. Its barely acceptable normally but when doing cutaways like you are there then lately Ive been just rebuilding the part in max that's giving me the troubles...

              -dave
              Cheers,
              -dave
              â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

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              • #8
                vlado i have sent you the scene...

                /.mario'
                Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
                www.robostudio.swiss/portfolio
                mr@robostudio.swiss

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                • #9
                  vlado, i have rendered the scene with the new version you have sent to me..... it looks perfekt...

                  many thanks...

                  /.mario'
                  Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
                  www.robostudio.swiss/portfolio
                  mr@robostudio.swiss

                  Comment


                  • #10
                    Originally posted by MarioRothenbuehler View Post
                    vlado, i have rendered the scene with the new version you have sent to me..... it looks perfekt...

                    many thanks...

                    /.mario'
                    Can you explain what the issue was please? I have the same problem but there are no issues with the geo. No co-planar faces, I tried adjusting the secondary ray bias etc but nothing works. First time I've had this issue
                    Regards

                    Steve

                    My Portfolio

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                    • #11
                      Just fyi, this post was from 2007

                      Anyway, it could be something anomalous that can or can't be fixed. As a for instance, if you have a mesh with turbosmooth, set to isoline display, then if you convert it to polys it will
                      destroy the geometry, with no available fix that I know of. No idea what it manages to do with it but it's odd. (cue someone with a fix, no doubt )

                      Hopefully your thing won't be that, but I reckon posting a bit of the mesh be useful to have a look at
                      https://www.behance.net/bartgelin

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                      • #12
                        Hey. Thanks for the quick response. Sorry to waste your time...it looked very much like a co-planar issue but was actually UVW mapping issues.
                        Regards

                        Steve

                        My Portfolio

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                        • #13
                          Aha! Well that's an easy fix then

                          Also I never consider my time wasted, unless it's like a client meeting for no discernable reason that I have to travel to tomorrow....*sigh
                          https://www.behance.net/bartgelin

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                          • #14
                            Originally posted by fixeighted View Post
                            Just fyi, this post was from 2007

                            Anyway, it could be something anomalous that can or can't be fixed. As a for instance, if you have a mesh with turbosmooth, set to isoline display, then if you convert it to polys it will
                            destroy the geometry, with no available fix that I know of. No idea what it manages to do with it but it's odd. (cue someone with a fix, no doubt )

                            Hopefully your thing won't be that, but I reckon posting a bit of the mesh be useful to have a look at
                            Bart, can you please explain this turbosmooth issue more thoroughly, trying to understand it fully. Does turning off isoline display help? When I have issues with turbosmooth I usually try OpenSubdiv or MeshSmooth as well. I tend to prefer OpenSubdiv overall.

                            Comment


                            • #15
                              All it is, and is simple to test, is that when the turbosmooth is set to display as isolines, then the conversion totally messes up the mesh.

                              I guess there must be an underlying reason why it occurs, but it's very odd and could easily catch someone out who isn't aware.
                              For instance, if you have a bunch of models you got from a 3rd party which have that option enabled on some parts - you
                              start attaching things and may not notice until it's done and botched, then wonder wtf is going on

                              Anyway it's simple enough to avoid or undo if you accidentally do it, by unchecking that option.
                              The only reason I ever use it is to clear up the display of a dense mesh when doing hard surface stuff, which is how I first noticed it occurring as I iterated to a final mesh.

                              EDIT: Sorry, I should have been more explicit in what it specifically does; so e.g. one poly is turbosmoothed into 4 polys, which, when converted to editable, shows one poly 'smoothed' though which has an extra vertex in each edge, thus destroying the mesh. So it only converts it halfway I guess.
                              Last edited by fixeighted; 28-11-2024, 11:11 AM.
                              https://www.behance.net/bartgelin

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