Ok guys, we've tried for a week to crack the code on this issue and have looked at everything from AA to color mapping to post solutions in AfterEffects. We have a band aid worked out that will help us meet our deadline but we're concerned our previous workflow is now invalid.
Heres the problem. We usually render a bg pass with just the sky bitmap in the max environment map, followed by a pass that includes all the hardscape and buildings that has the sky sequence rendered previously in the environment slot. Followed finally by a landscape pass that has all the buildings and such as a vray material wrapper matte surface, with the previous sequence in the env slot. Heres what we get.
the first is the shot comped where you can clearly see a halo around the hardscape pass. I've made the background green to help illustrate the point. The next two images are the layers by themselves. Any advise would be greatly appreciated.
Thanks,
Chad
Heres the problem. We usually render a bg pass with just the sky bitmap in the max environment map, followed by a pass that includes all the hardscape and buildings that has the sky sequence rendered previously in the environment slot. Followed finally by a landscape pass that has all the buildings and such as a vray material wrapper matte surface, with the previous sequence in the env slot. Heres what we get.
the first is the shot comped where you can clearly see a halo around the hardscape pass. I've made the background green to help illustrate the point. The next two images are the layers by themselves. Any advise would be greatly appreciated.
Thanks,
Chad
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