This is very strange. I have a fence that has a fence texture attached as diffuce and opacity map (VRay material). Maps are instaced and have summer area filtering on.
When I open the max file and render, texture is very blurred. When I open the material in material editor and render, then it renders fine as it should, sharp along the fence.
Problem is related to VRay material because it renders fine with MAX standard material. Seems like the summed area filtering needs to be activated in material editor until VRay recognizes it in rendering.
I quess you can reproduce this with any 32 bit texture and just use VRay default settings with default lights.
When I open the max file and render, texture is very blurred. When I open the material in material editor and render, then it renders fine as it should, sharp along the fence.
Problem is related to VRay material because it renders fine with MAX standard material. Seems like the summed area filtering needs to be activated in material editor until VRay recognizes it in rendering.
I quess you can reproduce this with any 32 bit texture and just use VRay default settings with default lights.
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