Seems silly, but I can't seem to get the vray physical cam to render out a spherical image using the camera override rollout in the render dialogue. Am I just forgetting something here?? It just ignores everything.
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vray phys cam and camera override?
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On scenes where I have used an exposed phys. camera I've had pretty good luck adjusting the light/dark multipliers in the color mapping rollout to acheive decent results with a standard camera. I can't remember the specific settings but it was a pretty easy ajustment from what I remember. I'll see if I can drag up that scene file...
Davidwww.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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percy- check out my reply at the bottom of this thread...
http://chaosgroup.com/forum/phpBB2/v...ic.php?t=19350
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Seeing as how this came up a number of times recently, I suppose it will be better if the camera overrides worked with the physical camera as well, where the physical camera would only provide the exposure settings, what do you think?
Best regards,
VladoI only act like I know everything, Rogers.
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that would be great vlado. It would save a lot of messing around.
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Yeah this would be a great addition. When I'm starting an interior I have to make a judgement call of whether to adjust the sun settings (i.e. .01) or leave it normal and expose the camera depending on any planned QTVR shots.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by vlado View PostSeeing as how this came up a number of times recently, I suppose it will be better if the camera overrides worked with the physical camera as well, where the physical camera would only provide the exposure settings, what do you think?
Best regards,
Vlado
I use 1.50 SP2 and it still doesn´t work. Will this be implemented and if so when?
Sascha
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