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Problem with Glossy Reflections of lights

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  • #16
    The reason for the problems is that the light fixtures have a self-
    illuminated material which is extremely bright (500 multiplier).

    To work around the issue, you can do this:

    1) On the glossy material for the floor, in the Options rollout,
    set the "Treat glossy rays as GI rays" option to "Always" (the
    default is "For GI rays only"). This will cause reflection rays from
    this material to be considered GI rays and the wrapper material for
    the self-illuminated one will prevent the bright material from
    appearing in the reflections.

    2) You can simply try to reduce the multiplier for the self-
    illuminated material (it is called "Ampolleta") to something
    like 1.0.

    3) Yet another option is to use a VRayOverrideMtl material for the
    self-illuminated portions, where only the camera material is so bright,
    and the GI/reflection materials are black.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      Okay, this has been solved now by Vlado, big thnx!!! In the end I resorted to reflecting the lights themselves, but it wouldn't work - Vlado figured out that I had to tick "ignore light normals" and untick "store with irradiance map" in order for this to work - the reasons are beyond me but it totally works. I wanted to post the solution in case anyone ever comes accross this...

      Thanks a million to everyone who chipped in...

      Jorge

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