The reason for the problems is that the light fixtures have a self-
illuminated material which is extremely bright (500 multiplier).
To work around the issue, you can do this:
1) On the glossy material for the floor, in the Options rollout,
set the "Treat glossy rays as GI rays" option to "Always" (the
default is "For GI rays only"). This will cause reflection rays from
this material to be considered GI rays and the wrapper material for
the self-illuminated one will prevent the bright material from
appearing in the reflections.
2) You can simply try to reduce the multiplier for the self-
illuminated material (it is called "Ampolleta") to something
like 1.0.
3) Yet another option is to use a VRayOverrideMtl material for the
self-illuminated portions, where only the camera material is so bright,
and the GI/reflection materials are black.
Best regards,
Vlado
illuminated material which is extremely bright (500 multiplier).
To work around the issue, you can do this:
1) On the glossy material for the floor, in the Options rollout,
set the "Treat glossy rays as GI rays" option to "Always" (the
default is "For GI rays only"). This will cause reflection rays from
this material to be considered GI rays and the wrapper material for
the self-illuminated one will prevent the bright material from
appearing in the reflections.
2) You can simply try to reduce the multiplier for the self-
illuminated material (it is called "Ampolleta") to something
like 1.0.
3) Yet another option is to use a VRayOverrideMtl material for the
self-illuminated portions, where only the camera material is so bright,
and the GI/reflection materials are black.
Best regards,
Vlado
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