We're trying to develope a stable method for submitting our animation jobs to the backburner to incorporate both the IR Calc's and Final Renderings for our shots. We are getting unpredictable results - sometimes it works but mostly it does not.
Here's our basic setup for doing what we're doing now:
-We set our frame range with every 10 to 15 frames to be calced
-We check "don't render final image" in the Global Switches
-We set our Irradiance Map to "Incremental add to current map" and specify a save file location on the network (viewable by all slaves)
-We enable autosave option and target the same file created above (just in case)
-We submit the network render to backburner and select one slave to preform this oporation
Now we send the rendering job:
-We set every Nth frame back to 1 and specifiy a save file location
-We uncheck "Don't render final image" in the Globals
-We switch the Irradiance Map to "From File" and point to the IR map created in the first step above
-We submit the network render to backburner
-While in the backburner menu, we make this job dependant on the IR calc job sent previously
-We pray for the best...
Questions:
Is this an acceptable tried and true technique for stable, predictable network rendering of IR map based animation projects?
Am I missing any steps?
Is there a better way?
Most of the time, we'll come back to the office in the morning to see half of our frames with random black patches all around where it's obvious the IR map didn't get calced for thos areas. But like I said, we have had some success doing it this way also so I'm confused as to why we're having soo much trouble.
I would appreciate some advice on this. Naturally, deadlines are looming
Thanks guys - Dave
Here's our basic setup for doing what we're doing now:
-We set our frame range with every 10 to 15 frames to be calced
-We check "don't render final image" in the Global Switches
-We set our Irradiance Map to "Incremental add to current map" and specify a save file location on the network (viewable by all slaves)
-We enable autosave option and target the same file created above (just in case)
-We submit the network render to backburner and select one slave to preform this oporation
Now we send the rendering job:
-We set every Nth frame back to 1 and specifiy a save file location
-We uncheck "Don't render final image" in the Globals
-We switch the Irradiance Map to "From File" and point to the IR map created in the first step above
-We submit the network render to backburner
-While in the backburner menu, we make this job dependant on the IR calc job sent previously
-We pray for the best...
Questions:
Is this an acceptable tried and true technique for stable, predictable network rendering of IR map based animation projects?
Am I missing any steps?
Is there a better way?
Most of the time, we'll come back to the office in the morning to see half of our frames with random black patches all around where it's obvious the IR map didn't get calced for thos areas. But like I said, we have had some success doing it this way also so I'm confused as to why we're having soo much trouble.
I would appreciate some advice on this. Naturally, deadlines are looming
Thanks guys - Dave
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