It may be a bit late for an answer but maybe just in time for Xmas.
You can safely generate pre-pass irradiance maps using Backburner as long as you use a UNC path to store them on your frame store. Local drives will not work and mapped drives, depending on your network setup, will not work consistently.
In the following step, rendering mode, use the same UNC for the individual nodes to pick up the IR maps from the frame store.
Manually (or through a .cmd batch file) collecting and distributing the IR maps would work but it is quite a waste as the individual render nodes will not require all the IR maps at render time. Aside from the wasted time and bandwidth, doing it this way also prevents you from scheduling the next steps using Backburner dependencies.
You can safely generate pre-pass irradiance maps using Backburner as long as you use a UNC path to store them on your frame store. Local drives will not work and mapped drives, depending on your network setup, will not work consistently.
In the following step, rendering mode, use the same UNC for the individual nodes to pick up the IR maps from the frame store.
Manually (or through a .cmd batch file) collecting and distributing the IR maps would work but it is quite a waste as the individual render nodes will not require all the IR maps at render time. Aside from the wasted time and bandwidth, doing it this way also prevents you from scheduling the next steps using Backburner dependencies.
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