Announcement

Collapse
No announcement yet.

Is it possible to hide an object in a MultiMatteElement pass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Is it possible to hide an object in a MultiMatteElement pass

    Hello !
    When I render a scene with a multimatte pass it usually gives something like this :

    There's nothing wrong there and I always been ok with that for my exterior renderings.
    But now I have an interior scene to render which structure is basically like on my above example : a large part of the scene is behind a glass wall. I don't know if it's possible but I'd like that glass wall to be "ignored" so that I can have all the objects behind it appear in the pass.
    I have tried setting the alpha contribution of the object to 0 and then to -1 but none did help.
    Of course i'd like to avoid rendering again the whole the thing with the wall off just to obtain that pass :P

    mekene

  • #2
    Not too bad to render it again without the glass since you do not need lights or GI.
    Eric Boer
    Dev

    Comment


    • #3
      Yes, but it still requires some extra work. Hopefully I'm not doing an animation so it is indeed still viable to do the rendering twice

      mekene

      Comment


      • #4
        I think I have the same problem.

        Would it be possible to add an Exclude list to the multimatteelement so we can exclude transparent objects? or is this a difficult thing to achieve without a performance hit?
        Many Thanks
        Patrick

        Comment


        • #5
          Since SP3 MultiMatte has refraction support. Set the Affect dropdown to "all channels" and MMREs will be correctly refracted.

          Regards,
          Thorsten

          Comment


          • #6
            Oh I think I knew that already! ... thanks for reminding me
            Many Thanks
            Patrick

            Comment

            Working...
            X