Hello !
When I render a scene with a multimatte pass it usually gives something like this :
There's nothing wrong there and I always been ok with that for my exterior renderings.
But now I have an interior scene to render which structure is basically like on my above example : a large part of the scene is behind a glass wall. I don't know if it's possible but I'd like that glass wall to be "ignored" so that I can have all the objects behind it appear in the pass.
I have tried setting the alpha contribution of the object to 0 and then to -1 but none did help.
Of course i'd like to avoid rendering again the whole the thing with the wall off just to obtain that pass :P
When I render a scene with a multimatte pass it usually gives something like this :
There's nothing wrong there and I always been ok with that for my exterior renderings.
But now I have an interior scene to render which structure is basically like on my above example : a large part of the scene is behind a glass wall. I don't know if it's possible but I'd like that glass wall to be "ignored" so that I can have all the objects behind it appear in the pass.
I have tried setting the alpha contribution of the object to 0 and then to -1 but none did help.
Of course i'd like to avoid rendering again the whole the thing with the wall off just to obtain that pass :P
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