Hi!
I noticed that when calculating an irradiance map i DR mode (might also be in local mode) my CPU load is around 50% both on my local machine and on my DR servers, why is that? I tried the "renderers.current.system_numThreads=2" but all that did was giving me more buckets I'm still around 50% CPU load.
Any idea?
regards
/Tobias
I noticed that when calculating an irradiance map i DR mode (might also be in local mode) my CPU load is around 50% both on my local machine and on my DR servers, why is that? I tried the "renderers.current.system_numThreads=2" but all that did was giving me more buckets I'm still around 50% CPU load.
Any idea?
regards
/Tobias
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