We are rendering out a film with multiple greenscreen filmed scenes, all fused together into one smooth camera move.
To do this we are using the VrayPhysicalCamera to make the linking shots, but since we are moving between camera matched shots which all have slightly different lenses, we need to animate the lens of the camera as it moves.
Animating the field of view is fine.
We are then animating the target distance - as this also affects the field of view - but changing the target distance with animate on doesn't change the field of view. This is reproducible very easily, create a camera, turn on animate, and change the distance - the field of view remains solid. This means we are unable to precisely match all the cameras - is there a way around this short of doing each one by eye?
Ideally I'd like to have a checkbox to decouple the focal distance from the brightness and field of view... (See wishlist post http://www.chaosgroup.com/forum/phpB...=186264#186264)
Sam
To do this we are using the VrayPhysicalCamera to make the linking shots, but since we are moving between camera matched shots which all have slightly different lenses, we need to animate the lens of the camera as it moves.
Animating the field of view is fine.
We are then animating the target distance - as this also affects the field of view - but changing the target distance with animate on doesn't change the field of view. This is reproducible very easily, create a camera, turn on animate, and change the distance - the field of view remains solid. This means we are unable to precisely match all the cameras - is there a way around this short of doing each one by eye?
Ideally I'd like to have a checkbox to decouple the focal distance from the brightness and field of view... (See wishlist post http://www.chaosgroup.com/forum/phpB...=186264#186264)
Sam
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