Hi guys,
I have a little bit of time at work now to play about with some new workflows to try and improve my next project.
My hope is to start using the VRay Sun & Sky & Physical Cam in conjunction with LWF.
My work is 100% interiors. In the few tests I have put together following Lele's tutorials (which were for exterior projects I believe) All I seem to be able to acheive is that the outside is perfectly exposed but the interior is VERY dark.
As far as I understand it, in the real world this would be correct if I was taking pictures out of a window when stood inside the building, but obviously I need to be taking pictures INSIDE the building which SHOULD mean that the outside it overblown and the inside is nicely exposed.
I have linked here to a very simple small room with a window and the sun/sky and cam setup inside that I have made. Realistically with the sun shining into this room the whole space should be illuminated without need of additional interior lighting.
Please note that the single material which I have used in the scene has been created inline with Lele's vraycolor setting of .255 - If I remove this then the scene becomes instantly overblown.
http://www.rendertech.co.uk/test2.zip
Thanks for taking the time to look through this and I look forward to hopefully hearing your comments.
I have a little bit of time at work now to play about with some new workflows to try and improve my next project.
My hope is to start using the VRay Sun & Sky & Physical Cam in conjunction with LWF.
My work is 100% interiors. In the few tests I have put together following Lele's tutorials (which were for exterior projects I believe) All I seem to be able to acheive is that the outside is perfectly exposed but the interior is VERY dark.
As far as I understand it, in the real world this would be correct if I was taking pictures out of a window when stood inside the building, but obviously I need to be taking pictures INSIDE the building which SHOULD mean that the outside it overblown and the inside is nicely exposed.
I have linked here to a very simple small room with a window and the sun/sky and cam setup inside that I have made. Realistically with the sun shining into this room the whole space should be illuminated without need of additional interior lighting.
Please note that the single material which I have used in the scene has been created inline with Lele's vraycolor setting of .255 - If I remove this then the scene becomes instantly overblown.
http://www.rendertech.co.uk/test2.zip
Thanks for taking the time to look through this and I look forward to hopefully hearing your comments.
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