Ive got a scene with quite a bit of 3d displacement, on the grass and a path.
when i come to render using lc, its flicks from building light cache to presampling displacement, and it seems to use about 10% of my cpu.
the system we're rendering on, are 2 x quad core 2.66ghz with 8gb ram.
if i send it as dynamic memory type, it does alot of unloading geomerty.
The scene does have lots of proxys as well. Is there a way i can get the light cache to go faster as when it hits the irmap it use's 100% cpu straight away.
on my vraydisplacement modifier, i have the subd set to 256. could i go lower ?
any help would be great
Thanks !
when i come to render using lc, its flicks from building light cache to presampling displacement, and it seems to use about 10% of my cpu.
the system we're rendering on, are 2 x quad core 2.66ghz with 8gb ram.
if i send it as dynamic memory type, it does alot of unloading geomerty.
The scene does have lots of proxys as well. Is there a way i can get the light cache to go faster as when it hits the irmap it use's 100% cpu straight away.
on my vraydisplacement modifier, i have the subd set to 256. could i go lower ?
any help would be great
Thanks !
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