I think im experiancing the same problem here,
I have 2 machines, 1 which ive set my gamma to lwf. so gamma set to 2.2 affect material editor and affect color swatch. and input gamma set to 2.2 on bitmaps.
now the other machine is a fresh standard install of max.
im using linear color mode, with the gamma set to 2.2, so that it burns the gamma into the image. so really it shouldnt matter on how the image is saved as long as it comes out as default image gamma as not to double expose the image.
now what seems to happen is that the image isnt saved as it looks like in the vray frame buffer, and looks like an image with gamma of 1.8.
Its strange that it happens sometimes and not other times.
IS having load gamma state with scene file enable a work around or is that ignored when network rendering.
I have 2 machines, 1 which ive set my gamma to lwf. so gamma set to 2.2 affect material editor and affect color swatch. and input gamma set to 2.2 on bitmaps.
now the other machine is a fresh standard install of max.
im using linear color mode, with the gamma set to 2.2, so that it burns the gamma into the image. so really it shouldnt matter on how the image is saved as long as it comes out as default image gamma as not to double expose the image.
now what seems to happen is that the image isnt saved as it looks like in the vray frame buffer, and looks like an image with gamma of 1.8.
Its strange that it happens sometimes and not other times.
IS having load gamma state with scene file enable a work around or is that ignored when network rendering.
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