We are working on a movie presentation right now, and as you can see in the sample-movie, we have a problem with flickering reflections. At some points the edges of these lights are pretty jagged as well.
www.xoio.de/public/flackern.mov
Subpixel mapping is ticked on.
The reflected pseudo-lights are in fact cylinders in the ceiling with a vray-light material and a strong multiplier of 10+ to make them highlight strongly on the carpaint gi-output turned off). This is, because we have to show tons of these downlights, so the reflections are impossible to do with regular lights.
I would guess it is a antialiasing problem, but I am not very good at this: We are using adaptive subdivision with a 1.5 area filter.
How could you get around this and have the edges antialias properly ?
BTW, since we are doing this for animation-purposes we can't afford exploding rendertimes
Thanx for your help in advance, Peter
www.xoio.de/public/flackern.mov
Subpixel mapping is ticked on.
The reflected pseudo-lights are in fact cylinders in the ceiling with a vray-light material and a strong multiplier of 10+ to make them highlight strongly on the carpaint gi-output turned off). This is, because we have to show tons of these downlights, so the reflections are impossible to do with regular lights.
I would guess it is a antialiasing problem, but I am not very good at this: We are using adaptive subdivision with a 1.5 area filter.
How could you get around this and have the edges antialias properly ?
BTW, since we are doing this for animation-purposes we can't afford exploding rendertimes
Thanx for your help in advance, Peter
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