is it just me, or doesn't this work?
I place a daylight system, put it to vraysun, in setup, I enter a time of 0:00 hours, midnight.
I render with a vrayphysical camera, (in the scene a plane or vrayplane and a teapot, both with a default vraymtl). I render, everything black, logical, there is no light, so I place a photometric light, vrayshadows, 200lx at target distance (teapot).
Of course we have to set the camera exposure to match the light in the scene...A possible night setting on a real camera could be, f-number 2.8, shutterspeed 1/15s and Iso at 400.
This results in a nice teapot, shadows and groundplane...and a sky, bright blue (0.0, 0.0, 100.x)(up to 100 that is).
Why is this? The sun is below the horizon, everything should be dark, the vraysky will lighten the scene a bit, just a little bit, but it should look black.
With a real world camera, an Iso 800 film, a f-number at 2,8 and a shutterspeed of 20 seconds, still results in a pitchblack nightsky, with bright lit stars...but the sky is dark..
Am I doing something wrong? Or is this a bug?
(and yes, I know, I could make a nightscene with the sun and sky turned of..but with a day/night simulation this doesn't make sense. I don't turn the sun and sky of IRL, I only adjust my camera..)
I place a daylight system, put it to vraysun, in setup, I enter a time of 0:00 hours, midnight.
I render with a vrayphysical camera, (in the scene a plane or vrayplane and a teapot, both with a default vraymtl). I render, everything black, logical, there is no light, so I place a photometric light, vrayshadows, 200lx at target distance (teapot).
Of course we have to set the camera exposure to match the light in the scene...A possible night setting on a real camera could be, f-number 2.8, shutterspeed 1/15s and Iso at 400.
This results in a nice teapot, shadows and groundplane...and a sky, bright blue (0.0, 0.0, 100.x)(up to 100 that is).
Why is this? The sun is below the horizon, everything should be dark, the vraysky will lighten the scene a bit, just a little bit, but it should look black.
With a real world camera, an Iso 800 film, a f-number at 2,8 and a shutterspeed of 20 seconds, still results in a pitchblack nightsky, with bright lit stars...but the sky is dark..
Am I doing something wrong? Or is this a bug?
(and yes, I know, I could make a nightscene with the sun and sky turned of..but with a day/night simulation this doesn't make sense. I don't turn the sun and sky of IRL, I only adjust my camera..)
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