hi there
i've some trouble with a displacement map causing some strange 'shifting' patterns. before i loose any words, please take a look at the rendering.
as you can clearly see, there is some strange thing going on.
the disp-map is always the same (some copy/paste withing the texture itself to make it larger). this should'nt happen, because the map got a alpha channel with sharp edges/cutouts (no smoothing or the like).
btw. the disp-map is 32Bits. no texture-map filter is applied within the vraydisp-modifier. the resolution is set accordingly to the displacement map. Precision is set to 8 (default i think). i'm on Max 9.0 64bit and vray R1.5 SP1
could someone please help me out with this, it's really urgent (what's not).
thanks
ale
rendering:
disp-map (downscaled without filtering)
zoom-in of the disp-map
i've some trouble with a displacement map causing some strange 'shifting' patterns. before i loose any words, please take a look at the rendering.
as you can clearly see, there is some strange thing going on.
the disp-map is always the same (some copy/paste withing the texture itself to make it larger). this should'nt happen, because the map got a alpha channel with sharp edges/cutouts (no smoothing or the like).
btw. the disp-map is 32Bits. no texture-map filter is applied within the vraydisp-modifier. the resolution is set accordingly to the displacement map. Precision is set to 8 (default i think). i'm on Max 9.0 64bit and vray R1.5 SP1
could someone please help me out with this, it's really urgent (what's not).
thanks
ale
rendering:
disp-map (downscaled without filtering)
zoom-in of the disp-map
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