Hi
Having problems with my scene, I've just started with LWF, not sure if thats the problem, here is a jpeg crop of the blotches I'm getting and here is a list of my settings:
render resolution = 2k
Image sampler = DMC, 1 min 6 max
vray sky in skylight and reflection
Primary GI = Irradiance map, min = -4 max = -1
Hemispherical Sub = 60
Interp samples = 30
clr = 0.3
num = 0.1
dist = 0.1
Secondary GI = Brute force:
subdivs = 12
sec bounces = 3
DMC settings =
adaptive amount = 0.85
min samples = 8
noise thresshold = 0.01
I have tried the follow with no avail:
turn all mats to 50% grey with no reflection etc
change sec GI to Lightcache - blurs the splotches
increased secondary ray bias
deleted everything in scene except for floors and walls
put a reset X-form on all the objects then converted them to editable poly objects
checked for coincident faces
merged all into a new scene
reset vray solution
increased sample rate of brute force GI to 32 subdivs
I'm on a really tight deadline so any help is appreciated.
Thanks in Advance
Andy
Having problems with my scene, I've just started with LWF, not sure if thats the problem, here is a jpeg crop of the blotches I'm getting and here is a list of my settings:
render resolution = 2k
Image sampler = DMC, 1 min 6 max
vray sky in skylight and reflection
Primary GI = Irradiance map, min = -4 max = -1
Hemispherical Sub = 60
Interp samples = 30
clr = 0.3
num = 0.1
dist = 0.1
Secondary GI = Brute force:
subdivs = 12
sec bounces = 3
DMC settings =
adaptive amount = 0.85
min samples = 8
noise thresshold = 0.01
I have tried the follow with no avail:
turn all mats to 50% grey with no reflection etc
change sec GI to Lightcache - blurs the splotches
increased secondary ray bias
deleted everything in scene except for floors and walls
put a reset X-form on all the objects then converted them to editable poly objects
checked for coincident faces
merged all into a new scene
reset vray solution
increased sample rate of brute force GI to 32 subdivs
I'm on a really tight deadline so any help is appreciated.
Thanks in Advance
Andy
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