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Max frame buffer is clamping my renders :P

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  • Max frame buffer is clamping my renders :P

    Got one quick question:


    I'm rendering out an animation with Vray to 32bit full float RPF format

    Now when I bring one of the frames into combustion the Max framebuffer seems to be clamping the everything to 1.0

    but if I render out a still with the VFB then save to RPF with exactly the same scene/settings it bring the full float data into combustion perfectly fine.

    What am I doing wrong???

  • #2
    You can try to set the "output_force32bit_3dsmax_vfb" renderer property to "true" from MaxScript and see if it helps.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      sorry I'm not very familiar with maxscript.


      How do I do that? I open maxscript and ran

      "output_force32bit_3dsmax_vfb" "true"

      but I got back a call error

      Comment


      • #4
        you need to add a '='

        In the listener simply type:

        Code:
        output_force32bit_3dsmax_vfb=true
        And hit Enter (Enter, not return )

        Regards,
        Thorsten

        Comment


        • #5
          Actually, it would be,
          Code:
          renderers.current.output_force32bit_3dsmax_vfb=true
          Bet regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

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