Hello Vlado,
We've got a problem with motion blur :
With quick rotation I've got an annoying problem, First frame OK and second bad:
Here the render setup:
When I raise the geometry sample to 3 or 4 it's OK, but I've got a very big problem, a RAM problem, this scene goes to more than 12Gb... So I can't render it !
With geometry sample set to 2 I've got a 5.7Gb peak. all the renders works with 4Gb !!
It's a very huge scene (650Mb)
The problem only appears with rotations, translations are ok...
The only solution I found is to raise the geometry sample by object to 3 or 4 to avoid RAM consumption, my render to failed or to take a very long time to achieve....
So is-it a bug or is it normal???
I can send you a sample scene if you want to play with...
Best regards...
PS: I had no time to test it with SP2 and no time to reproduce with a simple scene... at the moment...
We've got a problem with motion blur :
With quick rotation I've got an annoying problem, First frame OK and second bad:
Here the render setup:
When I raise the geometry sample to 3 or 4 it's OK, but I've got a very big problem, a RAM problem, this scene goes to more than 12Gb... So I can't render it !
With geometry sample set to 2 I've got a 5.7Gb peak. all the renders works with 4Gb !!
It's a very huge scene (650Mb)
The problem only appears with rotations, translations are ok...
The only solution I found is to raise the geometry sample by object to 3 or 4 to avoid RAM consumption, my render to failed or to take a very long time to achieve....
So is-it a bug or is it normal???
I can send you a sample scene if you want to play with...
Best regards...
PS: I had no time to test it with SP2 and no time to reproduce with a simple scene... at the moment...
Comment