Hi there,
I have been trying for 2 days now to work out how to render the thicker base of the glass container I am visualising.
I have a container, that has a much thicker distance at the bottom than at the top. The container is shelled (meaning, I made sure it wasnt just one set of faces). Then I created the liquid mesh that is slightly larger than the inner faces of the container.
When I render, the thickness of the base is only very slightly visible. Whereas, something like Vlados milk renders, where there is a thick base on those glasses, are visible ? The client needs to be able to see the thicker base of the glass.
I do have fog on the glass and the liquid. Im pretty sure the IOR's are ok.
Anyone have any ideas ?
I have been trying for 2 days now to work out how to render the thicker base of the glass container I am visualising.
I have a container, that has a much thicker distance at the bottom than at the top. The container is shelled (meaning, I made sure it wasnt just one set of faces). Then I created the liquid mesh that is slightly larger than the inner faces of the container.
When I render, the thickness of the base is only very slightly visible. Whereas, something like Vlados milk renders, where there is a thick base on those glasses, are visible ? The client needs to be able to see the thicker base of the glass.
I do have fog on the glass and the liquid. Im pretty sure the IOR's are ok.
Anyone have any ideas ?
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