If I render this scene as a single frame with the IR map calculating at the same time, it renders fine.
If I do a single frame IR map, save to file, and render from that saved one, it works fine.
But if I render a sequence of IR maps to file with the animation mode, and then render one frame of the animation (even just using 'from file' mode), I get this:

Which isnt good.
Whats the difference between rendering the irradiance map single frame and animation pre-pass, aside from the sequential numbering? Whatever that is, my chairs dont like it. Theyre all vray materials too.
If I do a single frame IR map, save to file, and render from that saved one, it works fine.
But if I render a sequence of IR maps to file with the animation mode, and then render one frame of the animation (even just using 'from file' mode), I get this:

Which isnt good.
Whats the difference between rendering the irradiance map single frame and animation pre-pass, aside from the sequential numbering? Whatever that is, my chairs dont like it. Theyre all vray materials too.
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