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nope unfortunatelly, if u look closely u can see these artifacts in most corners...around collumns, above the fireplace, under the angled roof, around the windows....really strange
i have checked all the geometry, everything nice nice and all welded
thing is that i have not much time for close inspection as the deadline is near
just thinking if it is the light which is mounted in the pool with some heavy multipliers
try to lowere ur vraylights cutoff .
the lighting in this scene is strange u dont really know where the light is comming from.
the main saunlight is very weak, & the interior vraylight are much stronger,
so the side of ur colums facing the sun are darker that the side that is facing the interior, & this is causing some unreal shadows.
Using LWF? If so, try setting your colour mapping to a gamma of 2.2, and then click "Don't affect colours (adaptation only)". This makes Vray take more samples in darker areas. Not sure if this is the issue in this case, but maybe give it a try.
khoross: yep it is strange indeed... will have to ditch that light i have in the swimming pool under water, its not affecting the scene well...it seem s to me its started happenning after ive place all those large vray light in the scene
clifton: thanks for the tip will give it a go, but isnt this more used for really dark scenes?
giraffe: no dirt maps r present in the scene
will have to work it out somehow as i have so many things planned with this interior ....
ive tried to use the higheds IRR setting as well ...no joy
Yes, I usually only need to do that in scenes with dark shadow areas. Like I said, I'm not sure if that is causing the problem in your scene, because the problem usually manifests itself as noise in the shadow areas. In your scene the problem looks different... though it certainly does look like a sampling issue of some sort.
right guys, here a quick test with really high settings
aDMC 3/6
IRRmap high settings
LC 2000/0.001
sun set to invisible
only light in the scene is sun
all geometry correct, no overbright mats, no scene units ok
really would appreciate help on this one....drives me mad
right guys, here a quick test with really high settings
aDMC 3/6
IRRmap high settings
LC 2000/0.001
sun set to invisible
only light in the scene is sun
all geometry correct, no overbright mats, no scene units ok
really would appreciate help on this one....drives me mad
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