A good day to everyone, I'm having a little bit of a problem with my animation. I've pumped up all my settings in the rqmc sampler (i think):
noise threshold: 0.001
min samples: 12
global subdivs:3.0
irradiance map:
hsph: 50
interpolation: 20
light cache:
subdivs:2000
sample size:0.01 in Screen scale
I compiled irradiance for 400 frames and it's on every 1 frame (took a loooong time), I'd normally settle with my typical global subdivs of 2 and noise in 0.005 - 0.008 but when i rendered it out all my geometry's really nice and clean except for the trees and my grass which is a a plane with a vray disp modifier. It looks like it's "swimming" in noise. I'm a bit stumped... I'm not sure what other settings that I have to tweak but raising the hsph or subdivs of the light cache isnt possible because of the scene just crashes. thanks in advance
noise threshold: 0.001
min samples: 12
global subdivs:3.0
irradiance map:
hsph: 50
interpolation: 20
light cache:
subdivs:2000
sample size:0.01 in Screen scale
I compiled irradiance for 400 frames and it's on every 1 frame (took a loooong time), I'd normally settle with my typical global subdivs of 2 and noise in 0.005 - 0.008 but when i rendered it out all my geometry's really nice and clean except for the trees and my grass which is a a plane with a vray disp modifier. It looks like it's "swimming" in noise. I'm a bit stumped... I'm not sure what other settings that I have to tweak but raising the hsph or subdivs of the light cache isnt possible because of the scene just crashes. thanks in advance
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