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blue diffuse,
reflection set to white, fresnel with an ior of something like 3.0 (it appears to be just a little more reflective on the sides, or maybe that's just the environment reflecting)
done.
hmmm.. maybe instead of fresnell use a falloff map in the reflectionslot, from blue to white, then use the falloff graph-line to alter reflectionblue-ishness to your liking
Pretty close, a bit overexposed. You can make the ground a bit darker too probably without losing the white look, but it might make the reflection a bit better.
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