Ive used displacement tons.
I have revisited these fourms for an hour or two searching for my problem, and I dont see it. Its really strange.
Im working on a water displacement map. Ive used that water patch plugin with a gradient height map to derive a displacement map. Map looks great.
The displacement renders with square box grooves all over it. I can go up to 6k map size with a 2D disp. resolution of 6k as well (using 3gb switch) and I get no change. 3D mapping produces the same result. Subdivision result is slightly different, but equally useless.
I have worked bluring, filtering, Vraybmpfilter, various file formats, plane divisions/turbo smoothing, etc. To no avail. I throw another bitmap from my collection (a landscape radar map from the shuttle), and it looks beautiful -- a map thats way more dense and has more detail!
Im at a loss why this apparent clean, simple map is producing this artificing.
Attached is a render of 2D displacement @ 2000 resolution (map as well as modifier), the displacement map, and a subdivision render Edge Length 4, Vdependant, and 256 subdivs.
Any help is appriciated.
I have revisited these fourms for an hour or two searching for my problem, and I dont see it. Its really strange.
Im working on a water displacement map. Ive used that water patch plugin with a gradient height map to derive a displacement map. Map looks great.
The displacement renders with square box grooves all over it. I can go up to 6k map size with a 2D disp. resolution of 6k as well (using 3gb switch) and I get no change. 3D mapping produces the same result. Subdivision result is slightly different, but equally useless.
I have worked bluring, filtering, Vraybmpfilter, various file formats, plane divisions/turbo smoothing, etc. To no avail. I throw another bitmap from my collection (a landscape radar map from the shuttle), and it looks beautiful -- a map thats way more dense and has more detail!
Im at a loss why this apparent clean, simple map is producing this artificing.
Attached is a render of 2D displacement @ 2000 resolution (map as well as modifier), the displacement map, and a subdivision render Edge Length 4, Vdependant, and 256 subdivs.
Any help is appriciated.
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