Possibly another classic from our bunker...
Since we recently upgraded to 1.50SP2 all of us here have experienced a strange issue when rendering via DR whilst using XRef scenes.
In short, the first prepass will be calculated as per normal, then the light cache will then flash as complete immediately afterwards rather than going through the usual calculation phase and all we get rendered is a small bucket in the top left corner. The weird thing is that for a while this workflow is solid and then it will just 'turn' and commit digital suicide. The only way we've been able to resolve this issue is to merge the XRef into the scene or to render completely locally.
Any ideas what the cause of this might be and thereon how to work around it?
Since we recently upgraded to 1.50SP2 all of us here have experienced a strange issue when rendering via DR whilst using XRef scenes.
In short, the first prepass will be calculated as per normal, then the light cache will then flash as complete immediately afterwards rather than going through the usual calculation phase and all we get rendered is a small bucket in the top left corner. The weird thing is that for a while this workflow is solid and then it will just 'turn' and commit digital suicide. The only way we've been able to resolve this issue is to merge the XRef into the scene or to render completely locally.
Any ideas what the cause of this might be and thereon how to work around it?
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