Firstly, I have 3 machines that I use with distributed rendering (This is not for an animation but a still, so mode is Single Frame).
Here are the scenarios: (all using high quality GI settings and high quality Adaptive DMC with GI mode set to Single Frame)
1) Single Host Machine (no DR):
Normal light cache pass and the normal irradiance
map's 4 passes, then the render passx.
Renders fine, but takes 8 hours.
2) All three machines with DR on:
Normal Light Cache pass, but there are no longer 4 irradance map passes, only 1 made for some reason. Render has lots of artifacts and noise....very pixelated. Render takes 3 hours.
3) Single Host Machine (No DR) for Light Cache and IR Map, NO FINAL RENDER. After GI is calculated on single machine, I set to DR and set mode to "FROM FILE" rather than single frame:
Renders fine.
***[B]Why is the rendering with DR on from the start such poor quality?/B]
Here are the scenarios: (all using high quality GI settings and high quality Adaptive DMC with GI mode set to Single Frame)
1) Single Host Machine (no DR):
Normal light cache pass and the normal irradiance
map's 4 passes, then the render passx.
Renders fine, but takes 8 hours.
2) All three machines with DR on:
Normal Light Cache pass, but there are no longer 4 irradance map passes, only 1 made for some reason. Render has lots of artifacts and noise....very pixelated. Render takes 3 hours.
3) Single Host Machine (No DR) for Light Cache and IR Map, NO FINAL RENDER. After GI is calculated on single machine, I set to DR and set mode to "FROM FILE" rather than single frame:
Renders fine.
***[B]Why is the rendering with DR on from the start such poor quality?/B]
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