Hi guys,
Im currently doing some renders of an aircraft. I have used a 2.2 gamma and converted the textures all to a 2.2 gamma to match. Using a hdri to GI the scene and a sun to direct light it. Unfortunately the engine areas look way to light, as if too much light is being thrown around.
What do you think would be the best method to get these type of shadows without losing the brightness of the scene and having overblown areas... ?
Im currently doing some renders of an aircraft. I have used a 2.2 gamma and converted the textures all to a 2.2 gamma to match. Using a hdri to GI the scene and a sun to direct light it. Unfortunately the engine areas look way to light, as if too much light is being thrown around.
What do you think would be the best method to get these type of shadows without losing the brightness of the scene and having overblown areas... ?
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